Nine Chronicles
  • Nine Chronicles
  • Game Overview
    • The Campaign
    • Items
      • Equipment
      • Materials
      • Item Crafting
      • Item Upgrading
      • Consumables
      • Costumes & Titles
    • Market
    • Time in Nine Chronicles
    • The Arena - PvP competition
      • Arena Season 0
    • Mimisbrunnr Elemental dungeon
  • Economic Design
    • Core Axioms
    • Play to Earn Model
    • Nine Chronicles Crystals
    • Staking & Monster Collection
  • Nine Chronicles Gold (NCG)
    • In game uses
    • Allocations and Unlock schedule
    • Ethereum Bridge
  • Technology
    • Actions and Transactions
    • Transactions and querying local storage
    • Libplanet Blockchain
    • Blocks and mining
    • RPC Connection
  • Community
    • Content Creators Program
    • Third-party development
      • Software Grant
      • Game Modding
    • Community Treasury
  • Governance and Decentralized Organization
    • Nine Chronicles Improvement Proposals
  • Key Metrics
  • Roadmap and Milestones
    • Roadmap - 2022
  • Team
  • Partners
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On this page
  • Blockchain & Time
  • Arena Refresh Timer
  • The Prosperity Meter & Action Points
  • Action Points Potions
  • The Crafting Queue
  • Hourglasses
  1. Game Overview

Time in Nine Chronicles

How time flows in Nine Chronicles

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Last updated 3 years ago

Blockchain & Time

Block time is a measuring unit of the time it takes to produce a new block in a blockchain network. In the Nine Chronicles world, time is measured not on traditional units of time (seconds, minutes) but in blocks.

Various in-game operations require a certain amount of time before they can be completed. This amount of time is represented in the number of blocks for each operation. Block time can vary based on network performance and block difficulty but is on average approximately 10 seconds in the Nine Chronicles network.

The most important in-game operations which require a certain amount of time to be completed are:

Arena Refresh Timer

Every round in the arena, players have five tickets at their disposal, which they can use in the span of 2,800 blocks. As soon as the 2,800 blocks pass, the tickets are replenished and a new round begins.

One arena week currently lasts 112,000 blocks or 40 Rounds. At the end of the arena week the results are tallied, leaderboards reset and players are able to start fighting anew.

The Prosperity Meter & Action Points

The Campaign is the main gameplay element in Nine Chronicles. In order for players to enter a stage in the Campaign, they have to use five Action Points. When players run out of action points they can use the Prosperity meter to refill their Action Points.

The Prosperity meter can be used once 1700 blocks have passed since the last time it was used.

Action Points Potions

Another way for users to replenish their Action Points is by using Action Points Potions (AP Potions). AP Potions can be used at any given time to refill the Action Points of a player and give them the ability to continue fighting in the campaign without having to wait for the Prosperity Meter to replenish

AP Potions can be distinguished between tradeable and non-tradeable and can be acquired:

The Crafting Queue

The Crafting Queue has four available slots which can be occupied simultaneously. Adding a new item in the Crafting Queue can only happen when there is an empty slot available.

The information for the number of blocks that each item requires before it is processed can be found on the crafting & upgrading tabs of the blacksmith

Hourglasses

Players have the ability to circumvent the processing times of the Crafting Queue by using Hourglasses to instantly process an item. The amount of hourglasses required to speed up either the upgrading or crafting of an item is given by this simple formula

Hourglasses = Remaining Blocks/3\

Hourglasses can be distinguished between tradeable and non-tradeable and can be acquired:

Round refresh for the

&

Action Points refresh via the the

By completing certain stages for the first time (Non-tradeable)

In the in-game (Tradeable)

As rewards from the (Tradeable)

As previously discussed in the and sections, when items are being crafted or upgraded, they are processed via the Crafting Queue. Processing in the Crafting Queue can take a different amount of blocks depending on the rarity of the item, its grade and the success of the processing. As a general rule, the higher the grade of the item and the rarer the outcome, the more blocks it is going to take for the processing in the Crafting queue to be complete.

By completing certain stages for the first time (Non-tradeable)

In the in-game (Tradeable)

As rewards from the (Tradeable)

Arena
Crafting
Upgrading
Campaign
Market
Monster Collection
Crafting
Upgrading
Campaign
Market
Monster Collection
Prosperity Meter
Average Block time and Difficulty in Nine Chronicles
Remaining blocks and time before a new arena round begins.
Action Points required to enter a Campaign Stage
Remaining Blocks before the Prosperity Meter can be used
Required blocks for crafting
Required blocks for Upgrading
A full Crafting Queue with the ability to speed up the processing