Nine Chronicles
  • Nine Chronicles
  • Game Overview
    • The Campaign
    • Items
      • Equipment
      • Materials
      • Item Crafting
      • Item Upgrading
      • Consumables
      • Costumes & Titles
    • Market
    • Time in Nine Chronicles
    • The Arena - PvP competition
      • Arena Season 0
    • Mimisbrunnr Elemental dungeon
  • Economic Design
    • Core Axioms
    • Play to Earn Model
    • Nine Chronicles Crystals
    • Staking & Monster Collection
  • Nine Chronicles Gold (NCG)
    • In game uses
    • Allocations and Unlock schedule
    • Ethereum Bridge
  • Technology
    • Actions and Transactions
    • Transactions and querying local storage
    • Libplanet Blockchain
    • Blocks and mining
    • RPC Connection
  • Community
    • Content Creators Program
    • Third-party development
      • Software Grant
      • Game Modding
    • Community Treasury
  • Governance and Decentralized Organization
    • Nine Chronicles Improvement Proposals
  • Key Metrics
  • Roadmap and Milestones
    • Roadmap - 2022
  • Team
  • Partners
Powered by GitBook
On this page

Economic Design

PreviousMimisbrunnr Elemental dungeonNextCore Axioms

Last updated 3 years ago

In the Economic Design chapter of our Whitepaper we are going to provide information on the development team's overall towards play-to-earn gaming, the that Nine Chronicles integrates in order to provide the players with a thriving and sustainable economy and present some of the currently in the works towards improving the longevity of the Nine Chronicles economy even further.

vision
mechanisms
updates